Reflector Devlog 15

Windmills, Solar Panel, and Misc Changes

Colony with wind and solar power in the northwest

I'm continuing to work on new content and mechanics for Alpha 2 .Here's a summary of the changes:

My remaining features part of my Alpha 2 to-do list is getting small, so I'll share it here:

That should take me 2-3 weeks. After that, I'll shift towards balance and UX. For Alpha 1, this phase took a much longer than I expected. One reason is that it frankly isn't as much fun as working on new content and mechanics. The second reason is that while playtesting, I kept on finding new UX annoyances to fix. I expect both reasons to come into play again for Alpha 2, but moreso. The complexity the base-management mechanics has increased a lot, so that will make good balance and good UX much harder.

Additionally, I've decided that this is the release to tackle changing the map size and adding full mouse controls, since I suspect both will become exponentially more difficult as the game continues to grow. Changing the map size also means changing the tile size to 24x24 pixels, so I'll need to redo all assets. This is going to be a big one, folks.