Reflector Devlog 17

Job Priorities

This week I finished up the new mechanics and content for alpha 2! The biggest change was implementing job priorities with the ability to disable jobs for specific buildings. In the gif below, you can see me prioritize farming over mining, cause colonists to go from the mines to the farms. I then disable two of the farms, and those colonists go back to the mines.

Job Priorities in Action

Changes this week:

Next week I don't anticipate much coding. Instead, I'll be working on converting the sprites from 16x16 to 24x24 pixels, finishing a couple design books, and preparing for the UI redesign.

Here are my goals for the redesign: